Disclaimer: Made for the JamCraft 2018 Jam. I was very inexperienced when I made this game, and I do not think it is representative of me or my current abilities at all. I still want to leave the game up to preserve it, but I do not think it is a good game.

What is this Game?

A top-down Don't Starve-esque pixelated game where you attempt to just have fun creating stuff in a 2d space. There's also a door with a diamond lock or something, I don't know.

What are the controls?

This game is played entirely through the use of a keyboard. The basic controls are 'Z' to mine, 'X' to run, 'C' to place blocks and interact with items, 'A' to sneak, 'S' to enable scroll lock, the arrow keys to move, 'Space' / 'E' to open your crafting hud, 'L' to load the currently selected save, 'K' to save, 'P' and 'O' to switch between saves, and '?' to open the help menu. Fun stuff, I know.

There's an in game guide as well, so don't feel the need to look back here whenever you forget what a button does.

Are there any bugs?

Yes.


*Originally Made for the JamCraft 2018 Jam*

Comments

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HEY I REALLY like this game and it says you updated it 6 days ago after 6 years or so.  But...what was updated...because nothing seems to work right.  Where did you come up with the strange keyboard keys to use?  P and O and K? Z and X also?  Are you outside the US? That could be why the game is so confusing lol.  Its mechanics need to be easier to understand and you need to redo the buttons or allow us to remap them.  Even better...the whole game could be played with just the mouse easily.  Click to walk, left click to mine, right click to interact.  Instead you made everything so annoying and overly complicated.  At least write a guide please.  Crafting chart maybe.  The game has 0 in game words at all on screen to tell you what you need to put where.  And the whole save thing is ridiculous. 4 different keys to load or save a game?  Really?  What about a save button dude.  Have you played an open world survival craft before?  Like one that was intelligent?  You never had to guess on every single thing right? Or use non-universally known keys for common inputs.  Space or E to confirm is standard.  OR they can be used to mine/interact.  Right and left click mouse also. Tab can be used to make things easier for you.  By putting all the categories such as crafting, inventory, or any other small hubs of info...into one spot.  Esc button should always be use to go back or cancel.  I have no idea what you were thinking.  Arrows or WASD to move around....or mouse click...makes more sense.  If you dont want to group each menu, then standard is: I -inventory,  M-map  to view the area.  That is also standard, but not in your game.  C- craft....not place object.  Players should be able to  hover with their mouse, over each box in the crafting area.  Each box/slot should show descriptions and tell us exactly what goes where, how much of it, what the end result is...and there should be a full recipe list in place as well.  I dont think you have played games like this before based on your lack of knowledge concerning simple mechanics and key bindings in this genre. 

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This game was made 6 years ago in a few days for a game jam as one of the first games I had ever worked on. I privated the page for a few years because the game is bad.

The only update I made was publishing the page again because I didn't think anyone would stumble upon this game who didn't already know me, and I didn't want to erase this game from my past, since it's interesting to look back on. I'll put a disclaimer on the page, sorry, I really didn't think people who didn't know me would just stumble upon the page.

I really don't know how you found this game after 6 years, but your review is pretty funny and kind of nostalgic to me, so thanks!